ASTEROIDSEVENT HORIZON
The asteroid belt is your ammunition.
Capture. Orbit. Unleash.
Twin pulse / Fast, balanced fire. Keep your target in your sights.
Hold ← or →. Learn your turning circle.
Make your next mistake
more dangerous.
One module. A different way to survive.
Hull restored by 1 · Gravity charge +25% · Select with 1, 2, or 3
Take a breath.
Your ship is safe here.
Even stars
go out.
The dark won this one. It won't remember your next move.
Own the orbit.
01 / Fly
360° flight (default): Hold A/D or ←/→ to rotate freely through a complete circle. W or ↑ thrusts in the direction your nose points. S or ↓ brakes. Hold Space to fire. Turn, thrust and fire together.
Mouse flight: WASD moves and your mouse aims. Hold click or Space to fire. Arrow keys still give you 360° rotation and forward thrust; moving the mouse resumes mouse aiming.
Controller: Left stick flies in any direction. Right stick aims and fires; RT also fires. A / LB dashes, LT holds the gravity sling (release to launch), B collapses, and Start pauses. In the upgrade screen choose with A, X, or Y.
Touch: Left stick moves; right stick aims and fires. Tap the ability buttons.
02 / Weaponize the belt
Q / right mouse — Gravity sling. Hold near small or medium rocks to pull up to three into orbit. They absorb incoming shots. Point your ship at an enemy and release to launch. Break large rocks first. On touch, tap the sling button to capture, then tap again to launch.
Choose your payload. Crystal rocks pierce through targets. Volatile rocks explode on impact. Captured rocks are cleared from the sector.
Shift — Phase dash. Burst through danger with brief invulnerability. Recharges in 2.4 seconds.
E — Gravity collapse. Drag nearby debris into a singularity, then detonate it. Destroy targets to recharge.
P / Esc — Pause. Adjust turn speed and screen shake here. Your run also pauses when you leave the tab.
03 / Read the field
Orange seams: volatile rocks trigger chain explosions.
Blue crystals: tougher targets, better points.
Green salvage: restores one hull point. Cyan salvage adds gravity charge.
04 / Stay alive
Choose your weapon: Twin pulse fires quickly. Scatter cannon trades range for a wide burst. Rail lance fires slowly and pierces multiple targets. Modules combine with your weapon.
Overdrive: Chain kills and near misses charge a six-second rapid-fire burst. Taking damage drains the charge. Clear a sector untouched for a 1,500-point bonus.
Space wraps at the edges. Keep moving, control your drift, and chain kills to build your score multiplier.
Survive the Ember Belt’s three meteor crossings. Break the Glass Sea’s crystal nodes and collect all three violet cores. Eliminate Dead Orbit’s three marked wardens. Each sector grants an upgrade.
Break the World Eater's orbiting shields to expose its core in sector five. Watch for the targeting line before its beam fires; stay outside the orange mine circles.
Your best score stays on this device. Your flight settings are saved too. Enable sound for the full engine and combat mix.
Guide